game design
redundancy in feedback for sensory layering - backups, for accessibility, more info
physical control with easier mods, small components and physical tinkering critical design as anti-Bauhaus modes of production and point of standardisation
“Game design is dead. Long live the architecture of play.” - read Play Matters chapter 7
Resources
Section titled “Resources”- Dark Design Patterns for Games: https://www.darkpattern.games/
- Dark Patterns and Unethical Design: https://hallofshame.design/collection/
- Games, Design and Play - A Detailed Approach to Iterative Game Design