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- play is ‘autotelic’ - an activity with its own goals and purposes, with its own marked duration and spaces and its own conditions for ending
- play as a state of mind, there is no wrong, exploratory
- play as in following an interesting path, following the spark of interest
- systems theory and system dynamics
- indirect action
- whether an output is conscious or deliberate
- expanded narrative as a consequence
- skill to brain-switch, mental state
- achievability of small goals, micro-actions
- construction management game-types
- experimentation and goal through interaction, sandbox
- community building as a game element, real or false people
- physical space and translating mediums
- wider context of play, expansion into other realms of life, ‘taking over’
- flow state
- what do we want someone to feel?
- don’t want to evoke
- impacting a sense of absorption or anxiety
- play is an expansive term, to do with experiencing and experimenting
- japanese ‘body test’, experience, ‘correct test’, experiment
- emergence, and its links to second-order design
- orchestration
- interacting agents, what has agency - actor network theory
- people-watching as play
- ecology of play
- is there a meaningful definition of ‘toy’ or ‘plaything’
- community organisation for play, emergent art
- collective statements