play

  • play is ‘autotelic’ - an activity with its own goals and purposes, with its own marked duration and spaces and its own conditions for ending
  • play as a state of mind, there is no wrong, exploratory
  • play as in following an interesting path, following the spark of interest
  • systems theory and system dynamics


  • indirect action
  • whether an output is conscious or deliberate
  • expanded narrative as a consequence
  • skill to brain-switch, mental state
  • achievability of small goals, micro-actions
  • construction management game-types
  • experimentation and goal through interaction, sandbox
  • community building as a game element, real or false people
  • physical space and translating mediums
  • wider context of play, expansion into other realms of life, ‘taking over’
  • flow state
  • what do we want someone to feel?
  • don’t want to evoke
  • impacting a sense of absorption or anxiety
  • play is an expansive term, to do with experiencing and experimenting
  • japanese ‘body test’, experience, ‘correct test’, experiment
  • emergence, and its links to second-order design
  • orchestration
  • interacting agents, what has agency - actor network theory
  • people-watching as play
  • ecology of play
  • is there a meaningful definition of ‘toy’ or ‘plaything’
  • community organisation for play, emergent art
  • collective statements