megagames

  • LARP adjacent, TTRPG adjacent
  • to pull these off it requires both good large event organising and good performance-event design and good story/world building AND good game design. To achieve all of this is WILD
  • and that’s only the stuff required for conceptualising the thing, not the marketing/digital resources/audience building/relationship building/staff building/physical resourcing
  • it’s wild to me that humans can do this and it kinda sounds amazing
  • organising towards actual causes through these methods? keeping real important causes fun can be more difficult
  • distributed versions as well as single venue
  • the COORDINATION
  • Geocaching
  • Blast Theory - can you see me now, Sheffield map of runners, use of PDA data, online players chasing offline players
  • Uncle Roy All Around You, Manchester, underworld conspiracy ARG type thing, codes for buildings, geocaching style, your image on billboards - massive coordination efforts, matched with random pen pal to support each other